Manuel Riecke
Software Developer
Drop me an email at:
hello@api-beast.com
self-Education
Hello! I'm self-taught.
Through plentiful studies throughout my life I've taught myself in many areas, including:
- Game Engine architecture.
- Data structures and memory managment in C++.
- Game Art, 2D/3D animation, shaders, particle effects, 3D modelling, pixel art.
- Linear algebra fundamentals.
- UI and web design.
My current studies revolve around Geometry and Procedural Generation.
2006
First GameDev
Level Design and Art
First GameDev
Level Design and Art
2008
First C++ code
First C++ code
2013
GameJams
Own C++ Engine
Freelance Web Design
GameJams
Own C++ Engine
Freelance Web Design
2016
Freelance Pixel Artist
Freelance Pixel Artist
2018
ColorTool
Commercial Software Release
ColorTool
Commercial Software Release
Skills
C++
Advanced ☆☆☆
Git
Proficient ☆
JavaScript
Proficient ☆
Python
Proficient ☆
Blender
Proficient ☆
Substance Designer
Proficient ☆
- Languages: English (fluent), German (native)
- Graphic Design: Affinity Designer, Aseprite, Photoshop
- Game Development: GLSL, OpenGL, Godot Game Engine
- Web Development: PHP, CSS, SQL, HTML
- Other: Linux, Azure DevOps, Qt
- Interests: History, Aesthetics, Mathematics
- Tools:Affinity Designer, Aseprite, Photoshop, Godot Game Engine, Azure DevOps
- Programming: GLSL, OpenGL, PHP, CSS, SQL, HTML, Qt